Tuesday, 25 January 2011

CRIT

 
Crit went well although I was at the end so no questions or anything was asked which was a bit rubbish realized ive been doing the same thing all this time looking at the procces of movement through triangles and started to miss making sculpture.

Saturday, 22 January 2011

drawing programs


These triangle programs are kind of like drawing programs a simple movement and you have something that hasn’t been created before and then from the position another reaction happens with the form this final one this one lets everything be overlapped creating a complex abstract but structured pattern I’ve also tried to add a drip to experiment with my drawings.

Thursday, 20 January 2011

interactive triangles







The next two are interactive with the mouse as the mouse move it spreads out a triangle and leaves 40 frames behind  the animation in and out can of some interesting patterns (find my self playing for ages) ive added another black copy but slightly different reaction to the mouse to create a sort of shadow. i can see this as a piece on a wall in a gallery but instead of the mouse maybe as people walk past it reacts to the movement they have taken or sound it reacts to the tempo or pitch. The animation of the triangles I have tried to make it flow well as I think the movement of this piece is what I am interested in Sharpe but with a softness something to look at.

Tuesday, 18 January 2011

Tom Friedman

Laurence suggested i look at Tom Friedman. i want to look at the piece untitled , toothpicks from 1985. Friedman takes simple objects like plastic cups, chewing gum or tooth picks and by repeating and adding quantity is left with these eye catching forms. he pushes and experiments with the every day materials to create a thing of beauty out of something most people have no desire for. this toothpic peace looks like an explosion , there is a great sense of movement creating a 3-d blur effect this is enhanced by the shadows as its darkened to the center creates an illusion of acceleration
i have mimicked this repetitive blurring technique in my recent triangle piece and let the computer create 2-d forms much like this by layering but making sure the points are 3pixlies apart it does look extremely similar to this piece.

Monday, 17 January 2011

trinangles proccesing 1




This is a simple code but I like the effect its made by telling the computer to move each point any random position within a 3 pixel radius it draws a new triangle frame by frame. Ive added some transparency to increase this sense of depth here are some stills where I have left it to build for 5mins or so.
I need to figure out a way to export these images in high quality and print some out.

As the out of control nature of the triangles I would not be able to create.

Sunday, 16 January 2011

life drawing perception

2 life drawings one top before Christmas and second after these 2 drawings i think are my best yet really enjoyed the perception pose and feel i managed to catch a really good likeness to the models. the way we had to grid and really work hard to get it looking right i think is why i found these drawings enjoyable because of the challenge i pushed my self further.

Friday, 14 January 2011

zbrush again


Finally getting to grips with sculpting in zbrush creating a computer generated form I can manipulate it much easier but it does loose that real feel maybe over time I can make it more real but I think its time to move onto the next thing.

(more to come)

Monday, 10 January 2011

intro to zbrush


Ive been trying to learn some basics in zbrush a 3-d sculpting program… and well Ive crashed my mac 5 times so saving is essential... but so much possibility's if i can get to grips with it

Friday, 7 January 2011

shoe





Trying to apply the 3-d paper sculpture I made to my shoe on Photoshop.  Started to manipulate and escape reality by changing form. I want to complete the look by adding blur were the lens has blurred to create the illusion of reality. I can see it animating and unfolding to reveal my sock which then distorts the same way to reveal my foot. Not sure how I would make this though. It then could lead onto entire figure being undraped through the layers of clothing. I think stop motion wouldn’t work as im trying to make ridged tetrahedrons out of cloth be formed and then peel I just don’t see it working as well as I like that way. So im going to look into 3-d animation.








 

Wednesday, 24 November 2010

tetrahedron skin



Repeating many tetrahedrons together has created this flowing touchable form something I could see animated or possibly twist into a figure or sculpture.
i also wonder if i will be able to create something that moves like this digitally later on ? 









Friday, 19 November 2010

shifting form


at first I was trying to make a sketch book that would have triangle pages and be more sculptural at the same time. I have created this shape shifting object that when twisted forms a tetrahedron then can be flattened. I stumbled upon this animation of  form by accident  and I think it works well enough as an object in its own right without doodles to ruin it. 
it is made by cutting a square out with a scalpel folding into 4 on the diagonals and on one fold cut into the middle. then you have a tab that fits perfectly into the triangle. repeat this and place on to glue the square on with the tab rotated 90degres the result is the vidio you see below. the sketches are of the same build but i zig/zag the folds. this form had a sort of liquid motion about it with a rigidity in the center.    


Sunday, 14 November 2010

Proposal rough

The main success I think have been my ability to come up with ideas how I go about showing them usually goes down the route of digital or 3-d and I don’t think the bulk of it will change but there were some surprises throughout the past 9 weeks. For example the painting project I would of never thought my work to come out how I did and I started to see a pattern in my work-using sort of graphic design looking work that had linier qualities. The work I would like to continue with would be 4d fine art. I love getting people involved and interacting with my work.
The main theme/themes I would like to look at are form and space looking at how it’s manipulated and can be changed with digital technology. learning programs like processing and z brush using tutorial books I’ve purchased (Processing - Creative coding and computational art, Processing: a programming handbook for visual designers and artists ) and magazines form the library I could hopefully sculpt 3-d interactive polygon figures and then see where that leads me. To help me and others visualize I will probably do some working out by making sculptures of the form out of paper and would like to visit the wood workshop with more time and materials. I’ve started looking at one stop zero a leading digital creative group based in London and the director Edouard Salier. The open source nature of the program leads to a massive catalogue on the Internet.

Cant wait to get started

proposed Bibliography:
websites
¨     Eros on Vimeo.
¨     Kurye Video Org.
¨     http://www.petpunk.com/index/

Books
¨     Processing Creative Coding and Computational Art…..Ira Greenberg
¨     Processing: a programming handbook for visual designers and artists…..Casey Reas Ben Fry

Dvds
¨     Onedotzero_select dvd[collection]

Exhibitions
¨     Decode at the V&A London 8th December 09th  2009 - April 11th 2010
¨     (any I can go to)

Friday, 12 November 2010

DAY 45

my work at the exhibition (photo by Olivia Bossert)

the exhibition was really good had a small trickle of public all day but it was good to just see the amount of variety in work. my piece went down well i think although it was quite entertaining to watch people walk up to it and ask what does it do. the piece it self required that leap of interest and crossed the border of being aloud to touch (which i really liked) the main response was fun and how?

the lecture today was an introduction to UNIT 2 ! ...and it sounds soooo good. a lot more freedom and alot more self motivated work CANT WAIT. but first got to get through assessment which I'm not too worried about just got to get everything sorted and write a proposal. i really want to follow up on something mentioned in the 4d lecture called 3-d mapping projection where it almost looks holographic and then possibly if i stick with this processing interactive art create and interactive/3-d/light installation(or sculpture). i think at the start I'm going to be massively ambitions with my ideas because of the sort of constrictions we've had in unit 1.


Thursday, 11 November 2010

DAY 44



today we set up the exhibition which we named "look what we made"we all signed up to different groups and rolls i went for marketing because i enjoy making posters and advertising and could be a possible future career. there was 4 of us and the first job was getting an idea for poster. ed proposed useing the image i had taken last night because its quite funny and we are on a time limit. dew to there being 4 of us we decided to go make 4 separate posters  then have them linked by the text or something. the pace was really hectic and made miss vital info of ( which i did have but when saving hid the layer doh! ) and various obstacles croped up like the classic the printer doesn't work. so we went to octerpus printing just down the road and asked for 25 to be printed so we had 100 flyers/posters in total. the communication between us and the printers was awful and so frustrating and we walked out knowing that something would go wrong. 
we came back to find that it had. we ended up with 25 a4 sheets each with 4 of the above image ... which wasn't what we wanted but we had to work with it because it was only a day and we had to give them to the publicly people to hand out. 



I also set up my exhibit on my computer  in the studio whcih looks really good and it really paid of staying up till 2am to get it working !!!



 

Wednesday, 10 November 2010

DAY 43

 lecture on gallery's and ancient art  (see lecture notes)



stages of making my typo piece for exhibition :


taking the photos of ed blinking/normal/eye close up










editing and spiting into layers on photoshop





and finally compose and animate in processing i started with the same code as before but it needed a few tweaks (turned out to a bit more than few) like replacing the circles with image and two eyes instead of one so to make them move separately i basically wrote the code twice. not quite working yet but going to keep with it. i also need to add some type and replace the mouse. as you can see Ive had quite a lot of things "not working" but these mistakes could develop to something in the future :D

Tuesday, 9 November 2010

DAY 42

today we made INSTALLATIONS!! we had to respond to an already existing piece and change or replace with are own. i quite enjoyed working in a group and loved the level of idea making. when one idea bounces of other peoples thoughts and evolves until it reaches a point to start creating.
the pieces we started with had this woven red cube and that was the thing i contrasted my ideas on. there was also confessions hanging around the cube. after 30mins of brain storming and thinking up ideas we came up with the idea of the red box to be realizing birds ... the birds would be peace cranes so people could make piece with there self and confessions. 
with 1 hr to go we still had nothing up so the composting although we knew we wanted to incorporate the pipe above so the form wasn't quite right (for me) but for a days work it turned out pretty well and can definitely see my self following the route of installation in unit 2 and further.



Started working on the focus part of my typography project.
after several hours of resorting to my notes and the processing.pdf book i downloaded   i managed to write this working code:

float x = 0.0;
float y = 0.0;
  float easing = 0.05;
  float easing2 = 0.04;
void setup() {
  size(100,100);
  smooth();
}


void draw() {
  background(255);
// mX and mY
float mX =constrain(x, 30, 60);
float targetX =mouseX;
x +=(targetX-x)* easing;
     float mY =constrain(y, 50, 60);
     float targetY =mouseY;
y +=(targetY-y)* easing;
// mX2 and mY2
float mX2 =constrain(x, 33, 57);
float targetX2 =mouseX;
x +=(targetX2-x)* easing2;
     float mY2 =constrain(y, 53, 57);
     float targetY2 =mouseY;
y +=(targetY2-y)* easing2;
//the shapes
  noStroke();
  fill(25,222,210);
  ellipseMode(CENTER);
  ellipse(mX2,mY2,25,25);
   fill(0,0,0,240);
  ellipse(mX,mY,15,15);
  //eye lid
  strokeWeight(8);
  strokeCap(PROJECT);
  stroke(255,238,201);
  noFill();
  if (mousePressed == true) {
  bezier(10,50,50,50,50,50,70,50);
  bezier(10,50,50,50,50,50,70,55);
  }
  else {
       bezier(10,50,50,30,55,35,70,50);
  bezier(10,60,50,70,55,75,70,55);
    }
}

do feel very geeky right now ! All that created an eye that constantly looks at the mouse on the screen then if u click i closes. hopefully with a little bit of tinkering i could substitute the simple shapes with imported photos creating a realistic image.

Monday, 8 November 2010

DAY 41

 

the second day of fabric and form led to some really interesting out comes which i would of never thought of on the first day or done in the past. the idea is simple taking flow and trying to put my exploration across in the simplest way but with the simplicity i think comes beauty. By cutting the paper or canvas in one direction then manipulating the sides the strips contorted and gave the sense of air flow like i wanted to achieve. putting the figure intertwined with the canvas gave me the idea of having the flow be a perfect cast of the figure. so say it was life size u could make out the skin. if the strips where thin enough (or thick) have both the negative and positive of the cast on either side of the strip where it would touch the figure and the rest be smooth. then remove the figure and have it bending out of a perfect straight white wall ,seamlessly like its part of the wall. then the expanse of the wall would be part of the piece and there becomes a mystery of where the flow ends and begins.

Wednesday, 3 November 2010

DAY 38


Lecture 4-d!
I didn’t know what the 4-d was about but the lecture got me really excited and really appealed to me. I think I could see my self making installations that have code applied to them so there is a degree of interaction. The possibilities are amazing because now we live in digital every thing is 1’s and 0’s …so Theoretically we can translate sound to movement, light to sound, speed to light…the list is endless the more we translate to “101010101000001011011111” the more the processing visual art is going to progress. A lot of the stuff that was said in the lecture I’ve looked into before there was an exhibition “decode” that experimented with digital and visual art with things like wooded mirrors and interactive screens. Also the artists like Cris Cunningham and Bill Viola I have studied in a level …CANT WAIT TO MAKE SOME WORK RELATED TO THIS :D

I went home and got strait on my mac and downloaded “processing” a open source program to create interactive images in java. And html. Format. After several hrs of reading tuts and trying to make things I have virtually nothing to show. the image is what i manged to make from a tutorial on the processing website(and understand) when you move the mouse it draws a circle and if you click it goes black. i can control the colour, size, outline and shape of the object. its a start but  getting my head around the code is proving a bit of a mountain so have to copy and past it then go through it line by line changing bits to see what happens (usually an error)  To even start being creative with it is going to take some time but I’m going to stick with it and see if I can possibly apply this to my typography project.


I learnt some good technical terms as well “teheheh” and “HEHEhe”

some websites that made me go tehehehe  
http://www.levitated.net/daily/index.html

 
also did a history drawing at life drawing class which I really enjoyed each figure was
15mins.

Thursday, 28 October 2010

DAY 34


today i concentrated on the word "move" and followed started to follow up the idea of the platform game. and i found this text http://www.non-format.com/archive/wire/5/ and thought about how it could animate and grow out when the figure or mouse is reacting with the letter. the image below was made in illistrator and instead of drawing each indervidual line with some skillish copy and pasting and re shaping i manged to create an organic look with under 30 vector lines. i then tried the same technique in after effects using the glue effect. its pretty time consuming and takes a long time to render might have to look for a new way of doing it if i want to finish on time or come back to it later.