construction of the hand in illustrator i just want to show the depth and layering of each section i personally find it nice to beadle to see behind the the visible.
the layering of the triangles turned out to be more complicated than i first thought. i have to take in to account what happens when each one of these triangles will move so the dont just need to fit in the section there are in but also when they overlap other sections do they cut through. this needs to be all relative if there a massive sections or one triangle that out layers the wrong ones around it when it moves it could look rubbish. this became esspecially hard to judge when the lines would be at a certain angle that made them have to go behind the one underneath when in a 3-d form it wouldnt work.
i now need to find a way to take the code into proccessing without painstakingly selecting each point and putting commas between pages of numbers.
this hand has 32 pages of points 8 more than the falling man this amount of points moving to I've sound is probably going to work too slow but i will just have to hope ... but this could fall flat on its face
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