Tuesday, 17 May 2011

small realization

while talking to other students about there work today I've found out that there is 2 pieces in the same room that make sound. so unintentionally my work will react with theirs which is pretty cool. it also made me realize that my work being reactive it is adaptive it can fit into a situation where sound is present where the other 2 pieces may battle for recognition mine can step back react and hopefully benefit from them.

Saturday, 14 May 2011

point hand test


this sketch of the hand was inspired by Buhm Hong by just drawing the points there is lines created by us mentally joining the dots. i don't think it has the apparel of the layered hand but it works a lot faster so possibly have to figure out how to make it look like something i want to show. 
I've added a colour changer when sound reacts as well as the points moving this ends up in a visually interesting effect. the movement of the pixels has a strong resemblance of things blowing in the wind with points over lapping other ones and swirling. 
looking at this piece with my concept in mind of freedom under constrictions i think this hand shows a great sense of freedom as an image but it will always go back to the shape of the hand (when sound stops) and there for i quite like it. there are constrictions to the viewer but they are the one that lets the points float and move. i guess ive just striped it down to the motion in the piece it has lost its depth and complexity something i without i am not happy with.

Friday, 13 May 2011

word and execl

I've managed to get all the code into processing in just over 3 hours which is better than 3 days wooo. the answer was shifting the code into tables and then back to text in word. so for example i told word to convert the text into a table making columns at the spaces so then this enabled me to separate the 3 points that made triangles. then select those columns and convert back to text then split at commas this split between the x and y points. back to text then finally split at decimal points this gave me the columns of x full number coordinates i need for int() finaly adding another column onto the end and converting back to text with commas at the columns the empty one at the end put commas on the last digits.

the good news is that the hand works ! ... but the bad news is that its incredibly slow i need to try and find ways to speed it up currently I've tried all the triangle classes  (TRIANGLES) (TRIANGLE_STRIP) and (TRIANGLE_FAN) the fastest is triangles so I'm going to keep with that. putting no shape class in makes it work faster when there is noFill() but with fill() it is even slower than drawing with triangles. if possible i don't want to change the complexity of the drawing something i could try is making the perspective point a different vector this means the sound doesn't move those points and it should take a 3rd of the points out because x and y stay in the same place.

...

ive put the perspective x and y coordinates in the code looks like this
int xB = 1490;
int yB = 317;
thats before the setup()
then i draw it by putting this into the beginshape(triangles)
 for (int i =0 ; i < (y.length); i+=1) { 
vertex(x[i], y[i]);
 vertex(xB,yB);

the computer runs through the array looping between the vertexs until y.length (or the amount of points y has) this joins every point to xB and yB ... but my theory of making it work faster was wrong im not sure why possibly because it has to make a triangle shape then fill it out of 2 vertex rather than 1 ... but im pretty much baffled and out of my depth with this one.
as well as making it slower it also joined the empty gaps between the fingers (image) this has messed up the layering and it dosent work but possibly potential to make it look like a continues line drawing if i take the xB and yB out.

Buhm Hong (research)



in the stuggle to find new ways to make my piece perfom faster i rememberd this artest from a gallery i had visited in berlin ,Buhm Hong.
his work like mine is bold black on white but instead of lines he uses dots. these dots make up the forms from patterns and links created by the constellations of different size dots. the exhibition i saw had one of these pieces in the window so when inside the light shone through and created this capturing glow resembling something like stars.

to me these woods of black containing stars are enviroments to explore and gaze just like when you look up to the stars you can feel a sense of scale that powerfull scary feeling of how small we really are. in the Weston society it is common to have a drive to make a differece to leave a mark for when we die but the scale of the universe hits me with realistion that it wont matter a thought that gives me a strange feeling with content.

i think I'm going to see what my digital hand looks like as a star or dot formation and see if it works faster hopefully pulling that resemblance of stars within the piece.

Thursday, 12 May 2011

Construction

construction of the hand in illustrator i just want to show the depth and layering of each section i personally find it nice to beadle to see behind the the visible. 
the layering of the triangles turned out to be more complicated than i first thought. i have to take in to account what happens when each one of these triangles will move so the dont just need to fit in the section there are in but also when they overlap other sections do they cut through. this needs to be all relative if there a massive sections or one triangle that out layers the wrong ones around it when it moves it could look rubbish. this became esspecially hard to judge when the lines would be at a certain angle that made them have to go behind the one underneath when in a 3-d form it wouldnt work.

i  now need to find a way to take the code into proccessing without painstakingly selecting each point and putting commas between pages of numbers.
this hand has 32 pages of points 8 more than the falling man this amount of points moving to I've sound is probably going to work too slow but i will just have to hope ... but this could fall flat on its face

Gwen Vanhee


Sunday, 8 May 2011

Sebastian Neitsch (research)

Sebastian Neitsch is a new digital artest and he really shows some pertential for the mediem the images to the right are of one of his resent projects where mechanical arms from the roof glow and follow around. this really shows the diverserty of proccessing although im making 2d animated imagery as long as somthing is electrical i could pertentoly translate it into sculpture and i think that is where i want to head in the futre but first i need to build the strong building blocks to the moveinto 3-d. on the foundation course i have found that for me to really be happy with my work i like to see it move. movment in art work especially reactive really caqptures me and i feel this piece is harnessing that by getting your attendtion then locking onto you. the sculpture is reflecting your intreast in it right back at you. a comincation between man and mechine looks to the future and asks how equal are we as we become more inderpendant on computers and mechines are we becoming more like them. my recent drawings have been like how a computer draws ... but does a computer everdraw there is always a person behind it creating that drawing but the style of the tools are what people look at when deciding wether its made ona computer or not.

he has also created this sound reactive room by mapping patterns onto the wall with a projecter they move , shake and destort to the sound recorded in through a drop down micriphone. this is exactly how i intend to make my sound reactive piece using live sound from the gallery space to produce movment and excitment in the imagery. the patterns hes chosen is unlike mine. he has taken what could be a wall design and made it surprise people by shifting colour and shape. mine is a piece of art (i think) when reacting or not.  projection mapping as well as the sound reactiveness intreaguse me becuase of the entirety of the walls are covered in his imagery the light changes the space of the room as well bring an entire new dimension to the work and i imagen could be quite hypnotisiong to witness .


Sunday, 1 May 2011

extracting from illistrator

exporting.svg files from illustrator i am able to use the drawings in my code but i need access to each individual point so it can move with sound. so i have opened the .svg file in text edit so i can see the code and find the points that make up the form.
 Im going to try and make the falling man image sound reactive. i can use a data array to plot the points one array for x axis and one for y axis. then i should be able to add "in.left.get(i)*200" to the x and y with stored points. so it should be elegantly written somthing like this:

 "triangle (x[i]+in.left.get*200,y[i]+in.right.get*200);"

I've also figured out that the middle number of the array should be the amount of points but instead of counting everything i can write it like (x.length) this tells the computer the amount of points in x is the number i want there.

 getting the points that make up the drawing from the .svg file as become more time consuming than i first anticipated becuase the code is written differently from the proccessing i can not simply copy and paste it in. instead i need to command+doubleclick every point on the x axis in order and then repeat for y axis. becuase the buffersize is int i have to make x and y int this means i cant use decimal points, there probably is a way but i am running out of time so this is a small example of what should be happening.

.svg


polygon fill="#FFFFFF" stroke="#231F20" points="1132.655,378.347 1138.701,313.936 1013.674,354.385 "/

polygon fill="#FFFFFF" stroke="#231F20" points="1132.655,378.347 1138.701,313.936 1020.624,352.925 "/

polygon fill="#FFFFFF" stroke="#231F20" points="1132.655,378.347 1138.701,313.936 1020.624,352.925 "/


proccessing
int[] x = { 1020,1138,1132,1020,1138,1132,1013,1138,1132 };
int[] y = {352,313,378,352,313,378,354,313,378};

ive also had to reverse the points because i think processing layers it in the opposite way. this seems ok but i have 25 pages of plotting points to go through this could get boring to say the least.